Is their any way to detect what surface of a part a ray hits?
No code because I have absolutely no clue on what to do after the ray hits a part.
Is their any way to detect what surface of a part a ray hits?
No code because I have absolutely no clue on what to do after the ray hits a part.
Reading the wiki page will help.
FindPartOnRay returns three things:
The third return is what you're interested in.
As I've already answered how to convert that vector into the hit Surface, read my answer to this question.
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