So, I have a script that checks the value of a NumValue which increases by different amounts (increasing by whatever upgrade the player is on) and when you purchase this DevProduct it's supposed to access the NumValue (named Dolla), add 100 to the value, and then change the text that displays how much money you have to the new value of the NumValue (Dolla)
EDIT: I think it might have something to do with the fact that when I defined "money", I did game.Players.Player, so it will try to award the player "Player" with the 100 cash. I'm gonna try to fix it with this.
Script in Workspace:
local developerProduct = 23235607
local increaseMoney = 100
local money = game.Players.Player.PlayerGui.MoneyAppearenceGUI.moneyOwned
local dolla = game.Players.Player.PlayerGui.MoneyAppearenceGUI.moneyOwned.Dolla
Game:GetService("MarketplaceService").ProcessReceipt = function(receipt)
if receipt.ProductId == developerProduct then
for i,v in pairs(game.Players:GetPlayers()) do
if v.userId == receipt.PlayerId then
if v.Character and v.Character:FindFirstChild("Humanoid") then
money.Text = dolla.Value + 100
wait(0.1)
money.Text = dolla.Value
end
end
end
end
end
LocalScript in the TextButton you purchase it through:
local marketplace = Game:GetService("MarketplaceService")
local developerProduct = 23235607
local player = game.Players.LocalPlayer
script.Parent.MouseButton1Down:connect(function()
marketplace:PromptProductPurchase(player, developerProduct)
end)
