Sorry to use an answer but the comments bar disappeared. I would say ROBLOX animations Editor is faster and easier to use once you know how to use it within a script. Scripting an animation using CFrame is time consuming and because the lines to do so are so long, its hard to find errors however with the ROBLOX Animation Editor you can simply add your Animation ID and edit it quickly if you're not satisfied also you can decide priorities over other animations for example, if you wanted an animation to stop for an animation of a higher priority all you need to do is change it in the list.
Below is just an example of how to use it in script
local po = game.Players.LocalPlayer
local Release = Instance.new("Animation")
Release.AnimationId = "http://www.roblox.com/Asset?ID=227773697"
local animTrack = po.Character.Humanoid:LoadAnimation(Release)
animTrack:Play()
Unfortunately you can only use the animations you make.
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Roblox supplies default animations that are good for most games, but if you want your own personal touch, you can use Roblox's animation editor plugin to create custom animations.
I know that, but people actually SCRIPT the animations. My question is why do they do this when there's already a plugin out to do it? Is it preference or is there something more to it?
All people do is script the animations to run when they want them to. There really is no way to 'script' animations as you put it, although I suppose you could use some fancy welds.
So are you saying that everyone uses the animation system that ROBLOX offers and then scripts them to run when they want them to?
Yes. Even Roblox itself uses the system.
What about Phantom Forces? Apparently that game uses a very smooth animations system. But what do they use? Do they use ROBLOX animations system or what? I was told that they use scripted animations systems? Please help.
yes there is a way to script animations Percil. You use a loop and tweak the CFrame of the shoulders and hips. I prefer this method because quite frankly i haven't learned the roblox animation plugin yet . I also like the ease of being able to change my animation on the fly and get to see my entire script, because most of the time, an animation isn't the only part of the script.
@Level: Which animations system is faster, efficient, and more reliable? Scripted or ROBLOX Animations System?
CFrame really isn't a good solution. It's glitchy, inefficient, and hard to make work right. I doubt anyone could script Roblox's dancing animations with CFrame. Most guns use welds to hold the arms in a fixed position, and that's fine, but if you want complex movement use roblox animations.
People Use Scripting Animations In Situations For Example If They Are Making Something Designed For An SB You Cannot Simply Make An Animation Using Roblox's System, Because It Wont Show In The SB Place If You Use That, Which Is Why People Resort To Scripting Animations