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COMMUNITY QUESTION

Image Label Problem, please help?[Unanswered]

This isn't about the image label script, you guys misunderstood. The one that was closed for being a duplicate, the question was that I couldn't use my own decals for my own game. Please Help! Do I need to make the decal buyable or something? I'm confused now since people tell me you need to subtract by 1 and now they're telling my I need to subtract 2 or 3 from the decal id.

Can someone give me a definite answer?


EDIT

I uploaded a screenshot of the comments on my last question http://postimg.org/image/iujtazfob/


EDIT 2

script.Parent.Image = "http://www.roblox.com/asset/?id="..frames[i]-1

It is an image label. Not a decal.

3 comments

0

There is nothing you can do about it, unless you report the bug to ROBLOX Studio Engineers.(Thats me in the link)

0

Can you include the URI you're trying to use as the Texture of the decal? Without that, we can't give any helpful suggestions

0

What I found best to use take a new instanced brick go into your Toolbox then get the decal then put the decal of the brick, then it will assetprepoad onto the brick... And thus you got your image. :3

1 answer

I have 3 ideas of what could be happening here.

  1. Your image is in moderation. When a decal is first uploaded to ROBLOX, it is put in moderation for a few hours. A mod/admin of ROBLOX must mark the decal acceptable or unacceptable. Your image, if it still has a valid link, is still in moderation.

  2. It could be a ROBLOX glitch. Self-explanatory.

  3. It could actually be an error of your script/size of the Image object in your game. If you think that is the case, please post the section of your script that you believe is causing an error.

2 comments

0

My image still doesn't work after 3 days, If it's a glitch is it happening to you? There isn't anything wrong in the script.

0

Can you include the link to the decal so we can see if we can see it in our games?

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