This isn't about the image label script, you guys misunderstood. The one that was closed for being a duplicate, the question was that I couldn't use my own decals for my own game. Please Help! Do I need to make the decal buyable or something? I'm confused now since people tell me you need to subtract by 1 and now they're telling my I need to subtract 2 or 3 from the decal id.
Can someone give me a definite answer?
EDIT
I uploaded a screenshot of the comments on my last question http://postimg.org/image/iujtazfob/
EDIT 2
script.Parent.Image = "http://www.roblox.com/asset/?id="..frames[i]-1
It is an image label. Not a decal.

3 comments
There is nothing you can do about it, unless you report the bug to ROBLOX Studio Engineers.(Thats me in the link)
Can you include the URI you're trying to use as the Texture of the decal? Without that, we can't give any helpful suggestions
What I found best to use take a new instanced brick go into your Toolbox then get the decal then put the decal of the brick, then it will assetprepoad onto the brick... And thus you got your image. :3