I want to launch this fireball up to the sky. I've tried to play around with the numbers of Bodyvelocity but didn't work.Any suggestions?
Player = script.Parent.Parent.Parent
n = script.Parent
local debounce = false
mouse = Player:GetMouse()
run = game:GetService("RunService")
function pizza(mouse)
if debounce == false then
debounce = true
local x = Instance.new("Part")
x.Shape = "Ball"
x.CanCollide = false
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Transparency = 0.2
x.Parent = Workspace
x.Size = Vector3.new(10, 50, 10)
x.BrickColor = BrickColor.new("Brown")
x.Name = Player.Name
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(0, math.huge, 0)
y.velocity = Player.Character.Torso.CFrame.lookVector*110
x.Parent = Workspace
y.Parent = x
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
game.Debris:AddItem(x, 10)
end
wait(35)
debounce = false
end
function onSelected(mouse)
mouse.Button1Down:connect(function() pizza(mouse) end)
end
n.Selected:connect(onSelected)
