Lets say I have three parts: The base, independent, and dependent. Imagine the base has it's own grid. It's impervious to rotation and translation on it's grid; it's position is always at the origin: (0,0,0). Realistically, in worldspace, it can be manipulated as any other part. The dependent lies on this grid. The independent lies in worldspace, unaffected by the base's grid. The dependent relies on both the base and the independent for it's position in the worldspace. It's position on the base's grid mirrors that of the independent's position on the base's grid, so if the grids were aligned they'd be in the exact same position. My question is what equation could I use to get the position of the dependent? I want this equation to work universally, so that the base and the independent can be manipulated in any shape or form and the results will always be accurate. I've tried several times to accomplish this and came close, though I lost my data.
You can find a visual for my question here.

3 comments
Translating parts in relevance? You sure u know what relevance means? "important to the matter at hand."
Are you trying to reflect a part perpendicularly via ObjectSpace reference to another part?
Not necessarily, but you're on the right track. I want the dependent's position translated depending on the rotation and distance from the independent, so imagine that the independent marks the center of the grid, and the dependent is plotted anywhere on that grid. When the independent rotates, it rotates that grid. I want to find the position the dependent would have in the independent grid in re