I can't figure out how to get a NPC's WalkToPoint every (so many) seconds I've Tried:
while wait (whatever) do
Blah = script.Parent.Humanoid.WalkToPoint
Then I added Vector3.new to the mix
while wait (whatever) do
Blah = Vector3.new(script.Parent.Humanoid.WalkToPoint)
and got nothing (was having things checked by printing into output like:
while wait (whatever) do
Blah = Vector3.new(script.Parent.Humanoid.WalkToPoint)
print (Blah)
I also tried using CFrame.new and still couldn't get it to change. Im very confused because the script I'm working with has
while wait (whatever) do
TorsoPosition = script.Parent.Torso.Position
and that works just fine, so why wont WalkToPoint?
ANY HELP IS APPRECIATED.

1 comment
What happens when you print
script.Parent.Humanoid.WalkToPoint?