I've already made the animatronics, the map, and the cameras, but I can't figure out how to make a power gui, a script that allows the animatronics to kill, a script that makes the animatronics not kill if I shut the door, and a cursor follow script. Any willing to helo me? Thanks, LoneWatermelon
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How would i make animatronics kill on a FNAF game?
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I am assuming that it is not an actual humanoid but rather a movement script. Going with that, you could probably do a bool or value!
If game.Workspace.("any models that door is in").Door.Value = 1 then -- however you have the anamatronics going back to previous areas else -- however you want the anamatronic to get into the office
Hope this helped at least a little bit!!!
might have to do an OnTouched(function() sort of thing
i dont know. sorry. try going to http://youtube.com/ and search How To Script Killing Things...
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