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✓ ANSWER ACCEPTED

How would i make animatronics kill on a FNAF game?

I've already made the animatronics, the map, and the cameras, but I can't figure out how to make a power gui, a script that allows the animatronics to kill, a script that makes the animatronics not kill if I shut the door, and a cursor follow script. Any willing to helo me? Thanks, LoneWatermelon

3 answers

✓ Accepted answer

I am assuming that it is not an actual humanoid but rather a movement script. Going with that, you could probably do a bool or value!

If game.Workspace.("any models that door is in").Door.Value = 1 then -- however you have the anamatronics going back to previous areas else -- however you want the anamatronic to get into the office

Hope this helped at least a little bit!!!

might have to do an OnTouched(function() sort of thing

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