It says, Character is not a valid members of part. Code:
Mouse = game.Players.LocalPlayer:GetMouse()
Player = game.Players.LocalPlayer
Character = Player.Character
Torso = Character.Torso
Part = game.Workspace.Part
Part.Anchored = true
Mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "f" then
for i = 1, 10 do
wait(0.000000001)
Part.Size = Part.Size + Vector3.new(1,1,1)
Part.Position = Part.Position + Vector3.new(0,2,0)
end
while true do
wait(0.00001)
Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(0.5,0.5,0.5)
end
end
end)
Mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "g" then
for i = 1,10 do
wait(0.000000001)
Part.Size = Part.Size - Vector3.new(1,1,1)
Part.Position = Part.Position - Vector3.new(0,1,0)
end
end
end)
Mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "e" then
local fire = Instance.new("Fire",Part)
fire.Size = 50
fire.Heat = 50
end
end)
Mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "t" then
local Bv = Instance.new("BodyVelocity")
Bv.Parent = Part
Bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Bv.velocity = Torso.Character.CFrame.lookVector * 100
end
end)

3 comments
Will he ever acknowledge my answer? Will he ever get more than 0 points? Stay tuned for the next episode of Scripting Helpers Island! (seriously wtf, tyler isn't acknowledging me)
^ lol
LOLOLOLOL