Code: For the Character.Torso, It didn't work.
Mouse = game.Players.LocalPlayer:GetMouse()
Player = game.Players.LocalPlayer
Character = Player.Character
Torso = Character.Torso
Part = game.Workspace.Part
Part.Anchored = true
Mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "f" then
for i = 1, 10 do
wait(0.000000001)
Part.Size = Part.Size + Vector3.new(1,1,1)
Part.Position = Part.Position + Vector3.new(0,2,0)
end
while true do
wait(0.00001)
Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(0.5,0.5,0.5)
end
end
end)
Mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "g" then
for i = 1,10 do
wait(0.000000001)
Part.Size = Part.Size - Vector3.new(1,1,1)
Part.Position = Part.Position - Vector3.new(0,1,0)
end
end
end)
Mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "e" then
local fire = Instance.new("Fire",Part)
fire.Size = 50
fire.Heat = 50
end
end)
Mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "t" then
local Bv = Instance.new("BodyVelocity")
Bv.Parent = Part
Bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Bv.velocity = Character.Torso.CFrame.lookVector * 100
end
end)

1 comment
We can't tell you the error, you have to tell us the error. Online, press F9 and go to Server Console, tell us any errors with the script there. Studio, open output and tell us the error coming from the script.