How do I convert a Part's Cframe and Angle back to a previous Cframe and Angle?
mini diagram:
Let's say the parts tilted - \ then it moves to this _ how do i convert it back to \
I'm using this to make Weld Animations.
I'm going to make a idle animation (where the character's arms are randomely moving)
and thena attack animation. That's the tough part, how do I make it look like a natural swing without the angling looking bad.

1 comment
Is your question about how to store and retrieve CFrame values or is it about making natural animations?