I'm trying to prevent players from being afk killed, or ff killed. I know this can be a problem for other games, and I want it to be fixed in my game if it can be done. I'm not sure how I would start this, but i think it will be something like this.
sword = ClassicSword
player = game.Players.Localplayer
ff = Instance.new("ForceField")
ff.Parent = player
And, that's all my knowledge on this. Help?

6 comments
Thanks very much.
No problem!
Wait, hold on, I'm using spawn locations and it contains a force field that is messing with the script.
Nevermind, I fixed it. Thanks again!
Try going into the Spawn Location's properties and setting the \
oh, ok.