So basically what I wanted to happen was when this "Zombie"'s health is to 0, the zombie will update a set score of how many zombies have been killed, but it wont update :/ ?
wait(5)
if script.Parent.Zombie.Health ~= 0 then
game.Workspace.ZombieKill.Value = game.Workspace.ZombeKill.Value + 1
script.Parent:remove()
end

1 comment
It is better to use the '.Died' event upon a Humanoid's Death.