So, I have this figure in which you talk to him to buy the weapons. Now when you buy it you receive it fine, but when you die or reset, it's gun and to get it again you have to buy it again. How can I fix this? Thanks!
script.Parent.DialogChoiceSelected:connect(function(player, choice)
if (choice:findFirstChild("Cost")) then
if (player.leaderstats.Money.Value >= choice.Cost.Value) then
if (game.Lighting:findFirstChild(choice.Name)) then
player.leaderstats.Money.Value = player.leaderstats.Money.Value - choice.Cost.Value
local gun = game.Lighting:findFirstChild(choice.Name):clone()
if (gun.className == "Panzerfaust") then
gun.Parent = player.Backpack
else
gun.Parent = player.Character
end
end
end
end
end)

1 comment
Yeah, but I want to make the script hold it. Not startergear..