After the EquipAnimation is over, the arm holding the tool goes back to holding the tool the default way instead of running my Idle script, but the other arm is affected by the animation. Any way I can make the animation run on both arms even though the tool is equipped? (Yes, I have made the animation work for both arms)
function equippistol()
humanoid = tool.Parent:FindFirstChild("Humanoid")
if humanoid then
local anim = tool:FindFirstChild("IdleAnim")
if anim and humanoid then
if loadedidleanim then
loadedidleanim:Stop()
end
loadedidleanim = humanoid:LoadAnimation(anim)
if loadedidleanim then
loadedidleanim:Play()
end
end
local anim = tool:FindFirstChild("EquipAnim")
if anim and humanoid then
local loadedanim = humanoid:LoadAnimation(anim)
if loadedanim then
loadedanim:Play()
end
end
end
end
function unequippistol()
if loadedidleanim then
loadedidleanim:Stop()
end
local anim = tool:WaitForChild("UnEquipAnim")
if humanoid and anim then
local loadedanim = humanoid:LoadAnimation(anim)
if loadedanim then
loadedanim:Play()
end
end
end
Thank you for any help!
