local CrateCreater = game.Workspace.ScriptTest.ScriptTest
function CreateCrate()
for _, object in pairs(game.Workspace:GetChildren()) do
local CrateCopy = game.ServerStorage.CrateToDrop:Clone()
CrateCopy.Parent = game.Workspace.PartStorage
end
end
CrateCreater.Touched:connect(CreateCrate)
while wait(1) do
CreateCrate()
end
Here is my script. Right now I want to say: "Hey you! you have to spawn there (x,y,z) How to do that? I'm making a tycoon with the berezaa tycoon-pack. this is his dropper script:
wait(2)
workspace:WaitForChild("PartStorage")
while true do
wait(1) -- How long in between drops
local part = Instance.new("Part",workspace.PartStorage)
part.BrickColor=script.Parent.Parent.Parent.DropColor.Value
local cash = Instance.new("IntValue",part)
cash.Name = "Cash"
cash.Value = 1 -- How much the drops are worth
part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,1,0)
part.Size=Vector3.new(1,1,1) -- Size of the drops
game.Debris:AddItem(part,20) -- How long until the drops expire
end
So, my big question is: How to drop the union I made instead of the stupid (1,1,1) sized brick?

1 comment
no problem