If I put 100 IntValues into my character from a script, will the game lag or crash?
If I put 100 IntValues into my character from a script, will the game lag or crash?
1 answer
No, this won't lag / crash. It will take a short time (maybe 60 milliseconds?) when you create them.
But objects that you can't see pretty much cost nothing to just lie around.
Changing objects takes time. Creating objects takes a bit more time. Destroying objects takes time, too. Reading from objects takes a little time.
By "a little time" I mean a millisecond or so. By "a bit more" I mean a few milliseconds.
That means it's okay as long as you don't do it constantly.
This is only true if the number of things made stops at a reasonable count (say, before 500).
That said, there's probably not a good reason to keep that many objects (you shouldn't have names for all of them, for sure).
Consider using simple tables to keep track of data instead.
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4 comments
Lag.
Is there another way to put IntValues into a character that won't cause lag?
You can prevent this by not putting IntValues into the character.
You could save the intvalues in the script.