gameSpawn = game.Workspace.gameSpawn
lobbySpawn = game.Workspace.Lobby.LobbySpawn
local function teleportTarget(Target)
for i,v in ipairs(game.Players:GetChildren()) do
pcall (function() v.Character.HumanoidRootPart.CFrame = Target.CFrame
end)
end
end
for i = 20,0,-1 do
wait(1)
print(i)
end
teleportTarget(gameSpawn)
✓ ANSWER ACCEPTED
Whats a very simple additive so I can have a minimum of 1 person to spawn on each spawn point?
2 answers
✓ Accepted answer
I answered this question twice already for you, go check your other threads and you can implement what I answered.
2 comments
0
I know but its too much that i keep trying to figure out with you
0
There's no simple additive, really. Coding can be frustrating, and it takes a lot of long thinking and in-depth comprehension to understand what you're doing.
Create a table of all the spawns you are going to have. If a player spawns on one spawn, remove that spawn using table.remove and do the same for the rest.
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1 comment
You should provide an explanation and not just code.