I am trying to make a door that will close when a person with a certain tool clicks on a button. Only one player will have the tool, and they should have it equipped at all times. I can't get the button to work when the tool is equipped.
As of now, it is a part with a click detector inside. I'm not sure if I'm supposed to use MouseButton1Click for this.
local button = script.Parent
door1 = workspace.Doors.Door1
function onClicked(playerWhoClicked)
local tools = playerWhoClicked.Backpack:GetChildren()
for i, tool in pairs(tools) do
if tool.Name == "MakeItRain" then
door1.Transparency = .2
door1.CanCollide = true
end
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)

5 comments
Mouse click is correct. I don't think you can activate click detectors with gear, and instead of doing a pairs it's simple just do, "playerWhoClicked.Backpack.MakeItRain".
Thanks. Would it work with a surface gui?
You should write this into the tool itself and use the Target property and Button1Down event of the mouse and to see what object is clicked.
That sounds hard. I guess I could try.
Remote Event? Idk on this.