I have a brick with fire on it, and inside the brick is a sound with the sound ID preset and the looped set as true. In my script I have this line (outside a function, it should just continue playing when its in the workspace).
S = script.Parent.Sound
S:Play()
It plays once and then stops even though it's set as looped. What do I do?
Edit: This is playing in a brick and it's supposed to play until it's removed, not when someone joins. Also, it should be loud enough that most people can hear it not just someone close to it.

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This is playing in a brick and it's supposed to play until it's removed, not when someone joins. Also, it should be loud enough that most people can hear it not just someone close to it.