I need to know, when all properties of the Sound and SoundService are at default, what is the radius of the area from which you can hear it being played, or any undocumented features that can tell that? Once this is known, I can figure out anything else to know how far away my AI should be able to hear gunshots.
I really would prefer to use Roblox's sound system to making my own using sounds in the PlayerGui triggered by RemoteEvents.

9 comments
It isn't heard everywhere if it is inside a part or model.
Oh ok, sorry. Didnt have to rate it down though mate, be serious
I don't mean to come off as rude; however, the answer was incorrect. Please edit it, and I shall remove my down-vote.
I know that he was thinking the wrong thing. I should'a specified that I meant in a part. Also, it is still heard everywhere when inside a model.
My apologies, just a part then.
there edited
You edited it so I looked like a noob. How dare you?
I tryed tofix it.
I'm talking about what you edited it to. Nevermind.