Like I just pressed 1 to open the tool and I want something to happen
if Tool.Open = true maybe?
Like I just pressed 1 to open the tool and I want something to happen
if Tool.Open = true maybe?
You would use the Equipped event.
If the script inside was a local script,
script.Parent.Equipped:connect(function() -- Runs the anonymous function when equipped
game.Players.LocalPlayer.Character:BreakJoints() -- Kills the player who equipped the tool
end)
Tool = script.Parent
function Equip()
--Write your code here
end
function Unequip()
--Write your code here
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
Don't forget your Handle in the tool! And if you are using "HopperBin" it's:
Tool.Selected:connect(Equip)
Tool.Deselected:connect(Unequip)
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My apologies for I neglected to mention HopperBins and I did not mention the unequipped event. Please up-vote Hashiru's answer.