I have tried this in every way I can think of, and all it does is go straight to the script's parent instead of the position, ive Tried bomb.CFrame = Crame.new, bomb.Position = CFrame.new, bomb.Position = Vector3.new. And a few others.
while true do
wait (3)
bomb = game.Workspace.Bomb:Clone()
bomb.Parent = game.Workspace
bomb.Position = Vector3.new(0,0,0)
bomb.Anchored = false
end
It also wont unanchor as I'm telling it to, and the output doesn't say anything about it

7 comments
I've tested the script myself, and it worked fine. When you say it goes to the script's Parent, what do you mean?
the script it self is inside of an npc, and the clone never goes where i tell it to, it just goes to the npc's torso
try making bomb a local variable
Hm. Is the "bomb" a model?
is Bomb an explosion?
@Yellow, ive done that, and it didnt work. @Shawn,alpha No, Bomb is a part w/ damage script.
Maybe you're not referencing it correctly. Is there a space in the name, maybe? Does it start with a capital or lowercase?