In the animation editor, I made a position for a leg that I want to CFrame in my line of code. My question is: Is it possible to take the saved animation from the value that was left behind?
The value left behind was this:
resetAnimation()
animationLength = 2
updateTimeLabels()
loopAnimation = false
animationPriority = "Action"
local keyframe = nil
local part = nil
local pose = nil
keyframe = createKeyframe(0)
keyframe.Name = "Keyframe"
part = partListByName["Torso"]
pose = initializePose(keyframe, part.Item)
pose.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
part = partListByName["Head"]
pose = initializePose(keyframe, part.Item)
pose.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
part = partListByName["Right Leg"]
pose = initializePose(keyframe, part.Item)
pose.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
part = partListByName["Left Arm"]
pose = initializePose(keyframe, part.Item)
pose.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
part = partListByName["Right Arm"]
pose = initializePose(keyframe, part.Item)
pose.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
part = partListByName["Left Leg"]
pose = initializePose(keyframe, part.Item)
pose.CFrame = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
keyframe = createKeyframe(0.4)
keyframe.Name = "Keyframe"
part = partListByName["Right Leg"]
pose = initializePose(keyframe, part.Item)
pose.CFrame = CFrame.new(-0.31019133329391, 0.060307424515486, 0.28323397040367, 0.64278727769852, 0.26200270652771, -0.71984654664993, 0, 0.93969255685806, 0.34202009439468, 0.76604473590851, -0.21984618902206, 0.60402250289917)
partInclude["Left Leg"] = true
partInclude["Right Leg"] = true
partInclude["Left Arm"] = true
partInclude["Head"] = true
partInclude["Torso"] = true
partInclude["HumanoidRootPart"] = true
partInclude["Right Arm"] = true
cursorTime = 0
updatePartInclude()
updateCursorPosition()
nudgeView()
updateLoopButton()
updatePriorityLabel()
