I'm trying to find the exact position of a collision, not the position of either part touching the other. I can't find an easy answer, and I think this might be due to my lack of knowledge on CFrames. I'm not very used to them yet, so I find it hard to create scripts that involve complex movement. Anyways, I want to know if there's a method I can use to find exactly where two parts touch. I'm not requesting an entire script, but maybe a couple of tips, links, or equations I can use to do this. Thanks.
COMMUNITY QUESTION
Finding the exact location of a collision?
1 answer
How about this? It should print the collision position not the bricks position because it's not touched.parent.
function collision(Position)
print("The Collision Happened at".. Position)
script.Parent.Touched:connect(collision)
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3 comments
Didn't work. I told the script to print x, y, and z in the output, and it returns the part that touched it and two nil values.
This is exactly what I DIDN'T ask for. If you had done this right, it would've resulted in the position of the part it collided with, not the position of the collision.
Sorry, let me try again.