I fixed the last problem but here is the stopping point:

 while wait() do
        if game.Workspace.Text1Ready.Value == true then
                script.Parent.Text1.Visible = true
                for i = 1, string.len("Commander: Hello Soldier, are you ready?") do
                        wait(0.1)
                script.Parent.Text1.Text = string.sub("Commander: Hello Soldier, are you ready?", 1, i)
                end
                game.Workspace.Talking.Value = false
                script.Parent.Text2.Visible = true
                        script.Parent.Text2.Text = "CLICK ANYWHERE TO CONTINUE"        
                        script.Parent.DarkScreen.Visible = true
                        game.Workspace.Typewrite:Stop()
                        game.Workspace.Text1Ready.Value = false
 script.Parent.DarkScreen.MouseButton1Down:connect(function()
                game.Workspace.Text2Ready.Value = true
                script.Parent.Text2.Visible = false
        end)
end
        if game.Workspace.Text2Ready.Value == true then
        game.Workspace.Typewrite:Play()
        script.Parent.DarkScreen.Visible = false
        game.Workspace.Talking = true
        for i= 1, string.len("Commander: Because if not, we can take you back to where you came from.") do
        wait(0.1)
        script.Parent.Text1.Text = string.sub("Commander: Because if not, we can take you back to where you came from.", 1, i)
	end
    game.Workspace.Typewrite:Stop()
    game.Workspace.Talking = false
    wait(4)
    game.Workspace.Typewrite:Play()
    game.Workspace.Talking = true
		for i= 1, string.len("Commander: If you want to go weewee in your big boy slacks, now's the time.") do
        wait(0.1)
       	script.Parent.Text1.Text = string.sub("Commander: If you want to go weewee in your big boy slacks, now's the time.", 1, i)
	end      
	game.Workspace.Typewrite:Stop()
    game.Workspace.Talking = false
    wait(4)
    game.Workspace.Text2Ready.Value = false
    game.Workspace.Loading1.Value = true
    game.Workspace.Talking.Value = false
        for i,v in pairs(game.Workspace:GetChildren()) do
                if v:IsA("Sound") then
                        v:Stop()
                end
       		 end	
		end
       script.Parent.Text1.Visible = false
       script.Parent.Text2.Visible = false    
end