For UserInputService
I have already tried
game:GetService("UserInputService").InputChanged:connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType.MouseMovement then
local delta = input.Delta
plane.BodyVelocity.velocity = plane.BodyVelocity.velocity-delta
end
end)
However, this is extremely glitchy, taking about 4 seconds to respond under constant motion. Am I even using delta properly
Any other ideas :/
