Okay im using the raycast script found in most weapons. However, im trying to make the weapon kill zombies and not people. The weapon works fine as long as its looking for humanoid but if i change humanoid to Zombie then 3 errors pop up:
19:13:44.526 - Script 'Players.Player.Backpack.Pistol-(12).Local Gui', Line 348 - global fire 19:13:44.527 - Script 'Players.Player.Backpack.Pistol-(12).Local Gui', Line 451 - global onButton1Down 19:13:44.527 - Script 'Players.Player.Backpack.Pistol-(12).Local Gui', Line 471 19:13:44.528 - Stack End
line 348: (this is in the damage section of code below) if humanoid.Health>0 then
line 451: fire(mouse.Hit.p+rndm)
line 471:
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Once again the weapon works fine if you leave it as humanoid. Can someone explain how I can fix this? Thanks!
Heres The section that does damage I bolded the only word in the whole script I changed:
if hit~=nil then
local humanoid=hit.Parent:FindFirstChild("**Zombie**")
if humanoid~=nil then
local damage=math.random(BaseDamage-(BaseDamage*.25),BaseDamage+(BaseDamage*.25))
if hit.Name=="Head" then
damage=damage*1.3
elseif hit.Name=="Torso" then
else
damage=damage*.75
end
if humanoid.Health>0 then
local eplr=game.Players:playerFromCharacter(humanoid.Parent)
local plr=game.Players:playerFromCharacter(sp.Parent)
if eplr~=nil and plr~=nil then
-- if eplr.TeamColor~=plr.TeamColor or eplr.Neutral or plr.Neutral then
tagHumanoid(humanoid)
humanoid:TakeDamage(damage)
-- end
else
tagHumanoid(humanoid)
humanoid:TakeDamage(damage)
end
end
end

2 comments
use local humanoid = hit.Parent:FindFirstChild("Zombie").Humanoid for line 2 instead
okay I tried that and it didnt work and gave me a new error that says Humanoid is not a valid member of humanoid