First off, when you put any scripts n this site, use the "Code Block" to make it easier to view your code (Press the iconthat says Lua above where you type your question, and type your code in between the two lines that pop up)
As for your code, meshes use something called a Vector3 value when changing the size and whatnot. Vector3 is common in changing the size and position of bricks.
More on Vector3
Also you need to either set a variable for what "circle" is, or find it in your script by using
game.Workspace.circle.Mesh.Scale
More on Variables
All you would do to your script is this:
circle=game.Workspace.circle
wait(0.1)
circle.Mesh.Scale = Vector3.new(0.6,1,0.6)
wait(0.1)
circle.Mesh.Scale = Vector3.new(0.75,1,0.75)
wait(0.1)
circle.Mesh.Scale = Vector3.new(1,1,1)
wait(0.1)
circle.Mesh.Scale = Vector3.new(1.4,1,1.4)
wait(0.1)
circle.Mesh.Scale = Vector3.new(2,1,2)
1 comment
Aw you have 137 Reputation. I have 138. You're closer to 1337.