script.Parent.Parent.Part.Color3 = vect.Color3.new == Color3.new(.0, 38, .2 )
wait(.01)
script.Parent.Parent.Brick.Color3 = vect.CColor3.new == Color3.new == Color3.random
if
Brick.Color3 == vect.Color3(0, 0, 0)
then script.Parent.Parent.Part.Color3 = vect.Color3.new == Color3.random
while true do
if
Brick.Color3.Value = (0,0,0) then true = Color3.new(.0, 38, 0.2)
end
end
end
Script is not working. I want a color changing brick and my script doesn't seem to work at all. Can someone help me find my mistakes?

4 comments
This isn't close to correct, or close to good style
Well can you tell me how to correct it? I thought it was close
Bricks only support brickcolor, not color3.
Review your basics. There are so many major problems here it would take 5 pages to correct them all. A good rule of thumb is, if you don't know EXACTLY how something works, don't use it!