I made a script which launches a fireball, and I added the damage script.When the fireall deals damage to a humanoid, the script stops working ( I mean that I cannot launch anotherafter I launched the first and it touched a humanoid)
wait(3)
Player = script.Parent.Parent.Parent
n = script.Parent
local debounce = false
mouse = Player:GetMouse()
run = game:GetService("RunService")
function pizza(mouse)
if debounce == false then
debounce = true
local x = Instance.new("Part")
x.Shape = "Ball"
x.CanCollide = false
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Transparency = 0.45
x.Parent = Workspace
x.Size = Vector3.new(10, 50, 10)
x.BrickColor = BrickColor.new("Bright red")
x.Name = Player.Name
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Player.Character.Torso.CFrame.lookVector*110
x.Parent = Workspace
y.Parent = x
f = Instance.new("Fire", x)
f.Heat = 0
f.Size = 12
x.Touched:connect(function(Part)
if Part.Parent:FindFirstChild("Humanoid") ~= nil then
script.Disabled = true
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.05)
end
end
wait(0.025)
end)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
game.Debris:AddItem(x, 10)
end
wait(35)
debounce = false
end
function onSelected(mouse)
mouse.Button1Down:connect(function() pizza(mouse) end)
end
n.Selected:connect(onSelected)

2 comments
Ah, Thank you.
It would really help me if you accepted my answer. It gives both of us 1 rep.