I am currently working on learning about Developer Products and it turns out in a page, there's a spot about putting the script inside of ServerScriptService. Now, I went to a page of ServerScriptService and a part kind of confused me. It's this:
A semantic, organized place to put your server-sided game logic, which does not interfere with the world. Scripts will run inside this service, and will not replicate to game clients, allowing for secure storage of your scripts.
Due to the part "which does not interfere with the world" , doesn't this mean that it cannot do anything because it will be causing something to happen? I'd like to be filled in some thing please, obviously I don't know that much with those two topics.

3 comments
I am kind of puzzled with the does not interfere with the world as well. A server side script will run just fine in ServerScriptService, and to prevent exploitation, local scripts (the client) will not be able to touch it except through Remote Event or Function usage.
Okay, thanks. So only server sided scripts work in ServerScriptService? So, scripts that will do something like: game.Workspace.RandomPart.BrickColor = BrickColor.new("Really red") wouldn't work inside of it?
Those will work. Server-side Scripts are the Script objects. Client-side are LocalScript objects.