Hello! I am in the process of making a random model of Navi from The Legend of Zelda. I am making the model follow you using a BodyPosition. I have the BodyPosition in a part in the model named Wing. All the parts are welded and the BodyPosition works and makes the Whole model move to a position. The problem is I am making Navi follow a player but it does not work.
Here is the script I need help with.
function onPlayerEntered(player)
player.CharacterAdded:connect(function(char)
while wait() do
Workspace.Navi.Wing.BodyPosition.Position.char.Head.Position
end
end)
end

1 comment
Thanks! I didn't know how to make it at an offset either so thanks for fine tuning it for me!