How do you create a new motor and replace a old one and get completely control without the Animate script affecting the motors I want to be under my controll, and the other motors such as "Left Hip" being controlled by Animate however.
COMMUNITY QUESTION
How do you create a new motor and replace a old one?
1 answer
The LeftHip in the Player's torso is not a Motor it is a Motor6D.
There is a subtle difference:
You can create motors with Instance.new()
But can only create Motor6D joints with this plugin.
1 comment
0
Motor6D's can be created with Instance.new() as well. I made an articulated character rig off this concept.
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1 comment
What??? You can get new objects using "Instance.new()" and delete things using ":Destroy()" other than that, this has nothing to do with scripting.