I have this script, it is supposed to get the children of a model in the player, and then take the names of the children and turn them into a variable, and then print the variable. It sort of works, but it will only get the names of 3 children. Can anyone help?
game.Players.PlayerRemoving:connect(function(plr)
local items = plr.items:Clone()
items.Parent = game.ServerStorage
items.Name = plr.Name.." items"
local saveItems = plr.Name..": "
local getItems = items:GetChildren()
for i, v in pairs(items:getChildren())do
saveItems = saveItems..(v.Name).." + "
print(saveItems)
end
print(saveItems.."!!!")
end)

3 comments
Which three children? Why do you expect it to get more? Can you show the hierarchy? (e.g., screenshot or type it out)
This should work, unless you're attempting to print names of children of children inside the model, in that case you'll need to use recursion. Also I suggest making a table full of all the names then using table.concat, or unpack to print them all.
Maybe the model is being removed as the player leaves the game, so some of the parts are missing when the script gets to them.