player = script.Parent.Parent.Parent
me = script.Parent.Parent.Parent
enabled = true
function Talk(msg)
game:GetService("Chat"):Chat(player.Character.Head, msg, Enum.ChatColor.Blue)
end
me = script.Parent.Parent.Parent
player = script.Parent.Parent.Parent
function onKeyDown(key)
key:lower()
if key == "z" then
local player = game.Players.LocalPlayer
if player == nil then return end
oldws = me.Character.Humanoid.WalkSpeed
enabled = false
RightShoulder = me.Character.Torso["Right Shoulder"]
LeftShoulder = me.Character.Torso["Left Shoulder"]
Run = game:GetService("RunService")
for i = 1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 1)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -1)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 1.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -1.1, 0)
Run.Stepped:wait(0.005)
end
me.Character.Torso.Anchored = false
k = Instance.new("Part")
k.BrickColor = BrickColor.new("Bright red")
k.Size = Vector3.new(1, .1, 1)
k.TopSurface = "Smooth"
k.BottomSurface = "Smooth"
k.Shape = "Ball"
k.Name = me.Name
k.CanCollide = false
k.Anchored = true
k.Transparency = 1
f = Instance.new("Sparkles", k)
f.Color = Color3.new(255, 255, 255)
k.Parent = me.Character
v = Instance.new("Decal")
v.Texture = "http://www.roblox.com/asset/?id=214848407"
v.Face = "Top"
v.Parent = k
p = Instance.new("PointLight", k)
p.Brightness = 10
p.Range = 20
p.Color = Color3.new(255, 255, 255)
z = Instance.new("SpecialMesh", k)
z.MeshType = "Brick"
z.Scale = Vector3.new(3, 0, 3)
me.Character.Humanoid.WalkSpeed = 0
k.CFrame = me.Character.Torso.CFrame*CFrame.new(0, -3, 0)
game.Debris:AddItem(k, 9)
wait(0.15)
for i = 1,7 do
z.Scale = z.Scale +Vector3.new(3, 0, 2.5)
wait(0.10)
end
Talk("With a flame in my right hand...")
k = Instance.new("Part")
k.BrickColor = BrickColor.new("Bright red")
k.Size = Vector3.new(3, 3, 3)
k.TopSurface = "Smooth"
k.BottomSurface = "Smooth"
k.Shape = "Ball"
k.Name = me.Name
k.CanCollide = false
k.Anchored = true
k.Transparency = 0.5
k.Parent = Workspace
z = Instance.new("SpecialMesh", k)
z.MeshType = "Sphere"
z.Scale = Vector3.new(0.2, 0.2, 0.2)
me.Character.Humanoid.WalkSpeed = 0
k.CFrame = me.Character.Torso.CFrame*CFrame.new(2.5, 0, 0)
game.Debris:AddItem(k, 2)
wait(0.05)
for i = 1,7 do
z.Scale = z.Scale +Vector3.new(.1, .1, .1)
wait(0.05)
end
Talk("And a flame in my left hand...")
k = Instance.new("Part")
k.BrickColor = BrickColor.new("Deep orange")
k.Size = Vector3.new(3, 3, 3)
k.TopSurface = "Smooth"
k.BottomSurface = "Smooth"
k.Shape = "Ball"
k.Name = me.Name
k.CanCollide = false
k.Anchored = true
k.Transparency = 0.5
k.Parent = Workspace
z = Instance.new("SpecialMesh", k)
z.MeshType = "Sphere"
z.Scale = Vector3.new(0.2, 0.2, 0.2)
me.Character.Humanoid.WalkSpeed = 0
k.CFrame = me.Character.Torso.CFrame*CFrame.new(-2.5, 0, 0)
game.Debris:AddItem(k, 2)
wait(0.05)
for i = 1,7 do
z.Scale = z.Scale +Vector3.new(.1,.1,.1)
wait(0.05)
end
for i = 1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 1.1, 0)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -1.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -1)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 1)
Run.Stepped:wait(0.01)
end
for i = 1, 12 do
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.27)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.27)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
Run.Stepped:wait(0.004)
end
Talk("Combine the flames together...")
k = Instance.new("Part")
k.BrickColor = BrickColor.new("Really red")
k.Size = Vector3.new(2, 2, 2)
k.TopSurface = "Smooth"
k.BottomSurface = "Smooth"
k.Shape = "Ball"
k.Name = me.Name
k.CanCollide = false
k.Anchored = true
k.Transparency = 0.5
k.Parent = Workspace
z = Instance.new("SpecialMesh", k)
z.MeshType = "Sphere"
z.Scale = Vector3.new(0.2, 0.2, 0.2)
me.Character.Humanoid.WalkSpeed = 0
k.CFrame = me.Character.Torso.CFrame*CFrame.new(0, 10, 0)
game.Debris:AddItem(k, 2)
wait(0.7)
for i = 1,7 do
z.Scale = z.Scale +Vector3.new(1,1,1)
wait(0.05)
end
for i = 1, 12 do
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.27)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.27)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
Run.Stepped:wait(0.004)
end
for i = 1, 12 do
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.12)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.12)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
Run.Stepped:wait(0.004)
end
Talk("Fire Dragon's Brilliant Flame!")
for i = 1, 1 do
x = Instance.new("Part")
x.BrickColor = BrickColor.new("Really red")
x.Size = Vector3.new(20, 20, 20)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Shape = "Ball"
x.Name = me.Name
x.CanCollide = false
x.Transparency = 0.5
p = Instance.new("PointLight", x)
p.Brightness = 10
p.Range = 15
p.Color = Color3.new(255, 0, 0)
fd = script.Firedamage:clone()
fd.Parent = x
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = me.Character.Torso.CFrame.lookVector*50
x.Parent = Workspace
y.Parent = x
x.CFrame = me.Character.Torso.CFrame*CFrame.new(0, 3, -15)
fd.Disabled = false
game.Debris:AddItem(x, 6)
wait()
end
me.Character.Humanoid.WalkSpeed = oldws
me.Character.Torso.Anchored = false
for i = 1, 12 do
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.12)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.12)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
Run.Stepped:wait(0)
end
wait(20)
enabled = true
end
enabled = true
end
function onSelected(mouse)
mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Selected:connect(onSelected)
Because this will allow the player to use this over and over.
