-- Coroutines
local ObjToMouse = coroutine.create(function(Obj)
while true do
if (Mouse.Target ~= CurrentObject) and (Client_Char.Torso.Position - Mouse.Hit.p).magnitude <=26 then
wait(0.01)
Obj.position = Mouse.Hit.p;
print("Coroutine Running")
end
end
end)
local MaxCircP = coroutine.create(function(MaxC)
while true do
wait(0.01);
MCBodyPos.position = Client_Char.Torso.Position+Vector3.new(0,-2.8,0);
end
end)
-- Coroutines
Please tell me the problem if you can.

2 comments
The thing is the structure of my coroutine wrong.
I don't understand the question..