Theres no error's, but when the bullet should find "Humanoid" it fails to complete.
How would I make it so the bullet gets the players character then gets the Humanoid -> Health and add damage?
P.Touched:connect(function(part) -- Fire the bullet and the bullet touchs the position..
Box.Transparency=1
P.Transparency=1
local function asd()
coroutine.resume(coroutine.create(function()
local PA=Instance.new('Part',workspace)
PA.Transparency=1
local Box2=Instance.new('SelectionBox',PA)
Box2.Adornee=PA
Box2.Color=BrickColor.new('Teal')
Box2.Transparency=.1
PA.Anchored=false
PA.CanCollide=false
PA.Locked=true
PA.Name = 'Bullet_Explosion'
PA.FormFactor='Custom'
PA.Position=Vector3.new(part.Position.X,part.Position.Y,part.Position.Z)
PA.Size=Vector3.new(math.random(1,8.5),math.random(1,8.5),math.random(1,8.5))
PA.Rotation=Vector3.new(math.random(1.5,275),math.random(1.5,215),math.random(1.5,200))
Bullet = PA
if part.ClassName == 'Humanoid' then
part.Health:TakeDamage(5) -- PROBLEM HERE--
end
end
for i = 0,4,1 do
asd()
end
wait(math.random(.1,1))
P:remove()
Bullet:remove()
end)
