I had an idea where I could use a GUI to move the camera around a menu screen. So when I press about, The camera would move towards the point where the about point would be. however I have no clue how to move the camera from point A to Point B. I know how to set them, just not move them. I do however have a feeling that I'm supposed to use loops to move the camera around. I have placed the GUI's down just not set them yet in the script, I do know how to set them. Here is what I have: (This is in a Local Script)
local Menupos = workspace.Menu.PMenu.Position
local Aboutpos = workspace.Menu.PAbout.Position
local Playpos = workspace.Menu.PPlay.Position
local Lookpos = workspace.Menu.LookC.Position
-------------------------//Main Script\\-------(There is where stuff happens!)-----------------------------------
-----//Varialbes//
plr = game.Players.LocalPlayer
cam = game.Workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
chr = nil
Menu = game.Workspace.Menu.PMenu
About = game.Workspace.Menu.PAbout
Play = game.Workspace.Menu.PPlay
LookAtCenter = game.Workspace.Menu.LookC
plr.CharacterAdded:connect(function(character)
chr = character
end)
VMenu = game.Workspace.Menu.Menu.Value
VAbout = game.Workspace.Menu.About.Value
VPlay = game.Workspace.Menu.Play.Value
VGone = game.Workspace.Menu["Menu Gone"].Value
-----//Actual Script//
if VMenu == true then
cam:remove()
wait(2)
cam.CameraSubject = Menu
cam.CoordinateFrame = CFrame.new(Menupos,Lookpos)
cam.CameraType = "Scriptable"
end
if VAbout == true then
wait()
cam:remove()
wait(0.1)
cam.CameraType = "Scriptable"
wait()
cam.CameraSubject = About
cam.CoordinateFrame = CFrame.new(Aboutpos,Lookpos)
end
if VPlay == true then
wait()
cam:remove()
wait(0.1)
cam.CameraType = "Scriptable"
wait()
cam.CameraSubject = Play
cam.CoordinateFrame = CFrame.new(Playpos,Lookpos)
end
So would you need like a for loop to move the CoordinateFrame using +0.1 or something?
