I'm making an archer NPC, everything in it works just fine, but I'd like it to look at it's target when it shoots - Any suggestions?

local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")

function findNearestTorso(pos)
	local list = game.Workspace:children()
	local torso = nil
	local dist = 50
	local temp = nil
	local human = nil
	local temp2 = nil
	for x = 1, #list do
		temp2 = list[x]
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
			temp = temp2:findFirstChild(color)
			human = temp2:findFirstChild("Humanoid")
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
				if (temp.Position - pos).magnitude < dist then
					torso = temp
					dist = (temp.Position - pos).magnitude
				end
			end
		end
	end
	return torso
end




while true do
	wait(5)
	color = script.Parent.Color.ToolTip
	local target = findNearestTorso(script.Parent.Torso.Position)
	if target ~= nil then
		target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 20
		script.Parent.Torso.BodyGyro = CFrame.Angles(target) --My attempt, fail
	end

end

2 comments

0

BodyGryo is an object you put in the torso not a parameter of a part (in this case the torso)

0

So should I get the angles of the torso and not gyro?