Well I am working on a celebration script that shoots fire out of the goal when someone makes the shot. I'm not sure how to do it though, I got the script to make the flame and the size i want it but it makes it as soon as the game starts up.
Here's what I got.
It requires four scripts with it so I will put e'm up for you.
name = "pass/shoot"
debounce = false
msg = Instance.new("Message")
msg.Text = "Swish"
flm = Instance.new("Fire", game.Workspace.Tube.flame1)
flm.Size = 10
flm.Heat = 25
function onTouched(hit)
if (debounce==false) and (hit.Parent.Name==name) then
debounce = true
msg.Parent = game.Workspace
wait(3)
msg.Parent = nil
flm.Parent = nil
debounce = false
end
end
script.Parent.Touched:connect(onTouched)
name = "Bomb"
debounce = false
msg = Instance.new("Message")
msg.Text = "Swish!"
flm = Instance.new("Fire", game.Workspace.Tube.flame1)
flm.Size = 10
flm.Heat = 25
function onTouched(hit)
if (debounce==false) and (hit.Parent.Name==name) then
debounce = true
msg.Parent = game.Workspace
wait(4)
msg.Parent = nil
flm.Parent = nil
debounce = false
end
end
script.Parent.Touched:connect(onTouched)
name = "Layup"
debounce = false
msg = Instance.new("Message")
msg.Text = "Swish."
flm = Instance.new("Fire", game.Workspace.Tube.flame1)
flm.Size = 10
flm.Heat = 25
function onTouched(hit)
if (debounce==false) and (hit.Parent.Name==name) then
debounce = true
msg.Parent = game.Workspace
wait(3)
msg.Parent = nil
flm.Parent = nil
debounce = false
end
end
script.Parent.Touched:connect(onTouched)
function onTouched(hit)
script.Parent.Chaching:play()
end
script.Parent.Touched:connect(onTouched)
Any ideas? Thanks. -Bestbudd1

1 comment
Thank you very much! got it fixed now.