t = Instance.new("BodyVelocity")
t.maxForce = Vector3.new(math.huge, math.huge, math.huge)
t.velocity = Barrel.CFrame.lookVector * 8000
t.Parent = c
It's for my helicopter's gun (What I mean by accuracy is the spread of the gun)
t = Instance.new("BodyVelocity")
t.maxForce = Vector3.new(math.huge, math.huge, math.huge)
t.velocity = Barrel.CFrame.lookVector * 8000
t.Parent = c
It's for my helicopter's gun (What I mean by accuracy is the spread of the gun)
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