Script /
if key == "f" then
Barrel = script.Parent.Parent.Parent.Character.Experimentalheli.Controls.Barrel
Killscript = script.Killer
m = Instance.new("Model")
m.Parent = game.Workspace
c = Instance.new("Part")
c.Parent = m
c.Name = "Paintball"
c.BrickColor = BrickColor.new("Bright yellow")
c.Size = Vector3.new(1, 1, 1)
c.BottomSurface = "Smooth"
c.TopSurface = "Smooth"
c.Position = Barrel.Position
c.CanCollide = false
b = Instance.new("BlockMesh")
b.Scale = Vector3.new(0.5, 0.5, 0.5)
b.Parent = c
t = Instance.new("BodyVelocity")
t.maxForce = Vector3.new(math.huge, math.huge, math.huge)
t.velocity = Barrel.CFrame.lookVector * 8000
t.Parent = c
a = Killscript:clone()
a.Parent = c
tr = script.Trail:Clone()
tr.Parent = c
Barrel.Firesound:Play()
wait()
t:Destroy()
end
What I mean is after you press "F", it takes like 1 sec for it to allow you to press "F" again.
I tried
wait()
at the end of the if statement.

1 comment
Does not work at all