script.Parent.ChildAdded:connect(function(child)
if (child.Name == "SeatWeld") then
local Char = child.Part1.Parent
local Human = game.Players:GetPlayerFromCharacter(Char)-- Relocate
if (not Human) then
return
end
local heli = script.Parent.Parent
heli.Parent = game.Players.LocalPlayer.Character
end
end)
script.Parent.ChildAdded:connect(function(child)
while wait(0.2) do
if script.Parent:FindFirstChild("SeatWeld") == nil then
local Char = child.Part1.Parent
local Human = game.Players:GetPlayerFromCharacter(Char) -- Locate out (if left seat)
if (not Human) then
return
end
local heli = script.Parent.Parent
heli.Parent = game.Workspace
end
end
end)
This is placed in a seat. It works perfectly fine in studio but in server mode, the helicopter model doesn't move into the player model

2 comments
@supermarioworld323 Be patient. You posted this 24 minutes ago at this point, which is a very short period of time compared to some of other people's waiting period. A forum site doesn't always grant you instant answers.
good point..