(Kind of a request?) Umm anyways Im making a datastored nil logger. So when a player goes nil in a SB I can log them to remember them or kick them time they try to go nil. Basically what Im asking is..
Where would I start?
local NilTable={}
GetAsync()?
IncrementAsync()?
SetAsync()?
UpdateAsync()?
local CData=DS:GetOrderedDataStore('TestGravityNilLogs'):GetSortedAsync(false, 10)
local COutput=CData:GetCurrentPage()
for _,a in pairs(COutput) do
table.insert(NilTable,{Player = '?'})
end
I can easily get the player from the nil stage, but how would I insert the data into a table next time I enter the server?

1 comment
To find them in nil : use network server.