I've been trying my best to make a GUI with weapon equip options. However, the weapons in the game should only be accessed if the player has the certain badge collected. So once the badge for the weapon is found, you should be able to click on the GUI button and equip it to your inventory, if it isn't found then the equip button should be disabled. I'm confident I'm just following the wrong guidelines to make it, any options for this?
The following script doesn't work properly for some odd reason:
local ID = 158694379
local badge = game:GetService("BadgeService")
local player = game.Players.LocalPlayer
function find(userid, badgeid)
if badge :UserHasBadge(userid, badgeid) then
local clone = game.ReplicatedStorage.GravityCoil:clone()
local clone2 = game.ReplicatedStorage.GravityCoil:clone()
clone.Parent = player.Backpack
clone2.Parent = player.StarterGear
else
script.Parent.MouseButton1Click:Destroy()
--script.Parent.BackgroundColor3 = Color3.New(.5, .5, .5)
end
end
script.Parent.MouseButton1Click:connect(function() find(player.userId, ID) end)
