TL;tr making rpg races and I need to make drawfs. (leg size 1,1,1)
local player = workspace:FindFirstChild("Player") or nil
if player then
player["Left leg"].Size = Vector3.new(1,1,1)
end
it makes the leg disappear... BUT I want the leg to still process animations.
:ANSWER
game.Players.PlayerAdded:connect(function(plyr)
plyr.CharacterAdded:connect(function(char)
if char then
local ver = Vector3.new(1,1.4,1)
char["Left Leg"].FormFactor ="Custom"
char["Right Leg"].FormFactor ="Custom"
char["Left Leg"].Size =ver
char["Right Leg"].Size = ver
char.Torso["Left Hip"].C0 = CFrame.new(-1, char["Left Leg"].Size.Y* -0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
char.Torso["Right Hip"].C0 = CFrame.new(1, char["Left Leg"].Size.Y* -0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
char:MakeJoints()
end
end)
end)
Makes the player smaller thanks to LordDragonZord

1 comment
Thanks" char:MakeJoints()" was the bit I was looking for.