Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

No error for my error... Death effect wont follow the script correctly?

This works if I do not use wait() but when I add wait, Nothing happens. I do not recieve and error either.

BodyParts = {"Head","Torso",("Left Arm"),("Left Leg"),("Right Arm"),("Right Leg")}--6

game:GetService('Players').PlayerAdded:connect(function(player)
    player.CharacterAdded:connect(function(character)
        character:WaitForChild("Humanoid").Died:connect(function()
            for i,v in pairs(BodyParts) do
                character[v].Anchored = true
                character[v].CanCollide = false
				wait(0.5)
				character[v]:remove()
				
	   end
        end)
    end)
end)

1 answer

✓ Accepted answer

What's happening here is that each body part is getting the "death effect" in sequence, rather than all at once like you would like. The easiest (and safest) way to get around this is to use the Debris Service. Specifically, the AddItem method:

for i, v in pairs(BodyParts) do
	character[v].Anchored = true
	character[v].CanCollide = true
	game.Debris:AddItem(character[v], .5)
end

This discussion is preserved as it was. New answers, comments, and votes are closed.