repstorage.RoundTag.Changed:connect(function(value)
if value == true then
if repstorage.GameRound.Value == "Deathmatch" then
for _, player in pairs(game.Players:GetPlayers()) do
player.Character:WaitForChild("Humanoid").Died:connect(function()
if player.Character.Humanoid:FindFirstChild("creator") then
local tag = player.Character.Humanoid.creator
local tColor = player.TeamColor
local kColor = tag.Value.TeamColor
if not kColor then return end
if not tColor then return end
if tColor ~= kColor then
if kColor == BrickColor.new("Lime green") then
greenscore.Value = greenscore.Value + 1
elseif kColor == BrickColor.new("New Yeller") then
yellowscore.Value = yellowscore.Value + 1
end
end
end
end)
end
end
end
end)
I have this script which checks if the round value changes then it sets off. So the game is 5 minutes long, and when a person dies it gives the team + 1 point. The problem is that it gives you a point but if you kill someone again then you dont get the points. How come this dosent work? There is no outpout errors

1 comment
still dosent work, even adark tried and it dosent work but idk why