function PlayInGameMusic()
for i,v in pairs(game.Players:GetPlayers()) do
pcall(function()
if v.PlayerGui:FindFirstChild("LobbyMusic") then
v.PlayerGui.LobbyMusic.Volume = 0
local sound = Instance.new("Sound")
sound.Name = "InGameMusic"
sound.SoundId = "http://www.roblox.com/asset/?id=151011272"
sound.Parent = v.PlayerGui
sound.Volume = 0.8
sound.Pitch = 1
sound.Looped = true
sound:Play()
else
end
end)
end
end
It works in play solo mode,But in multiplayer the "Lobby Music" keeps playing,Anyone help?
